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Spyparty cant shoot
Spyparty cant shoot










spyparty cant shoot

Some snipers highlight Toby when the Purloin Guest List mission is active in order to keep track of him more easily. Holding a drink shortly after the guest list has been purloined is suspicious, particularly when the character is known to have been near Toby at the time. It's safe to shoot anyone who ignores Toby offering them a drink for 10 seconds without leaving, or who accepts a drink as Toby is retracting it. A sniper who quickly notices that the guest list is missing might find you suspicious for holding a drink.Īnybody who accepts a drink from Toby and finishes it in less than three sips is probably the spy. But NPCs accept drinks, so never taking one makes you look suspicious.Īfter accomplishing the Purloin Guest List mission with a white or red action test, you will have a drink in your hand. You typically don't want to be holding a drink because it prevents you from accomplishing some missions. Unaffected: Contact Double Agent, Seduce Target.Options limited: Bug Ambassador (can only bug with the right hand), Fingerprint Ambassador (can't lift prints from books or statues).Can't perform: Transfer Microfilm, Swap Statue, Inspect Statues, Purloin Guest List.Holding a drink affects the spy's ability to accomplish missions (because their left hand is occupied):

spyparty cant shoot

NPCs never gulp drinks (except if the spy interferes with them). Sometimes a partygoer will start the game with a drink already in hand in that case, the drink always has only one sip left in it. Once the drink is finished, the glass disappears, and the spy's left hand becomes empty again. A drink takes three sips to finish, while a gulp will drain whatever is left in the glass.

spyparty cant shoot

While holding a drink, the spy can choose to sip or gulp it. Guests always hold drinks in the left hand. Toby puts the guest list on the bar while the drink is prepared this is the spy's opportunity to purloin it. On some occasions, NPC guests will reject the drink that was prepared for them, or become impatient and leave before Toby can serve them. If the spy demands a drink, the spy will be the next to be served (AI's will never demand a drink though). Toby will serve guests in the order in which they requested their drinks. A guest whose left hand is empty can go up to the bar and request a drink. While being offered a drink, the spy can choose to purloin the guest list from his tray. NPCs never ignore Toby so long that he gives up, although they may walk away while he is offering a drink. If the spy ignores Toby for 15 seconds, he will give up and find someone else to serve. Refusing a drink causes Toby to immediately seek out another guest to visit.

spyparty cant shoot

Once Toby is offering them a drink, the spy can choose to take or refuse it. A spy whose left hand is empty can summon Toby, or can wait for Toby to come to them spontaneously. Toby looks for guests who are not currently holding anything in their left hand, then goes up behind them and offers them a drink.












Spyparty cant shoot